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Super Carnage was a 2D top-down action game developed by Jonatan Soderstrom between 2004 and 2005. It is the spiritual predecessor to Hotline Miami.
Status[]
Super Carnage was created in Game Maker 5, and was released on a forum in 2006, along with a download. H̶o̶w̶e̶v̶e̶r̶,̶ ̶s̶a̶i̶d̶ ̶l̶i̶n̶k̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶i̶s̶ ̶a̶v̶a̶i̶l̶a̶b̶l̶e̶.̶ New Download Link.
Premise[]
The premise of Super Carnage was simple: a man wakes up nude in a bathroom one day, and finds himself in a hostile environment swarming with enemies. Using a number of assorted weapons scattered throughout the level, the only goal was to dispatch all the enemies while avoiding being killed himself.
Super Carnage had several weapons:
- Submachine gun (Uzi)
- Silenced machine gun
- Minigun
- Rocket launcher (RPG-7)
- Plank
- Crowbar
- Baseball bat
- Pipe
- Flamethrower
- Automatic shotgun
- Grenades
- Molotov cocktails
Gameplay[]
Below is the gameplay of Super Carnage, played during an interview with Jonatan Söderström and Dennis Wedin of Dennaton Games.
Trivia[]
- Super Carnage was inspired by Mark Millar's Kick-Ass, along with the top-down action games of Japanese developer Ikiki.
- Only one map was made for Super Carnage, a map that would eventually become Full House in Hotline Miami.
- Super Carnage had no melee enemies, and the AI's pathfinding was irregular (which forced Cactus to stop working on the game).
- As a prelude to the mask system of Hotline Miami, Super Carnage instead had unlockable clothes; for example, body armour, which would provide more protection against bullets; while being completely naked would result in a higher score.
- Super Carnage was almost completely impossible to beat, as the game was extremely hard due to the slow overall speed of the character.