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ScoringHM2

Hotline Miami 2's scoring screen features an ocean view of a horizon of palm trees emitting from the moon.

Dust

Scoring occurs after most levels are cleared and exited in Hotline Miami and Hotline Miami 2: Wrong Number. A report of the player's performance on the completed level is displayed against a colorful background featuring the sun and ocean. Points are calculated based on level actions.

Hotline Miami Edit

Points Screen Edit

  • Killings
  • Boldness
  • Combos
  • Time Bonus
  • Flexibility
  • Mobility
  • Denominator Score (Grade C Score)

Skyline Screen Edit

Information Edit

  • Level: "Name"
  • Time (In seconds)
  • High Score
  • Score

Actions Edit

  • Exposure: Seen by an enemy.
  • Double Exposure: Seen by two enemies.
  • Triple Exposure: Seen by three enemies.
  • Severe Exposure: Seen by 4+ enemies.
  • Door Slam: Enemy knocked down with door.
  • Execution: Kill on a down enemy in the "slump" or "starfish" positions.
  • Mercy Kill: Neck snap a crawling, mortally wounded enemy.
  • Nx Combo: Kill N enemies quickly. Combo timer reset by knockdowns and lengthened by kills and Zack.
  • Sharp Shooter: Kill offscreen enemy with gun.
  • Sneaky Shot: Kill enemy through yellow walls with gun.
  • Dangerous Pick Up: Weapon pick up during a Severe Exposure
  • Projectile Kill: Kill with a lethally throwable weapon.
  • Double Hit: Kill two enemies with one weapon throw.
  • Triple Hit: Kill three enemies with one weapon throw.
  • Multi-Hit: Kill 4+ enemies with one weapon throw.
  • Big Balls: Kill a firearm-wielding enemy with a throwable weapon.

Playstyles (based on Actions) Edit

Playstyles are awarded in tiers, with higher playstyles 'over-writing' lower playstyles:

  • 0 Generic: Few actions.
  • 1 Exhibitionist: 6+ Exposures
  • 2 Improvisor: 3+ 'pressure pick up' events (not possible in final game)
  • 3 Combo Breaker: 5+ Combos
  • 4 Coward: Sneaky Shots
  • 5 Pitcher: Projectile Events
  • 6 Door Man: 4+ Door Slams
  • 7 Chiropractor: 2+ Mercy Kills
  • 8 Combo Beginner: 4x to 6x
  • 9 Combo Apprentice: 8x to 11x
  • 10 Combo Master: 13x+
  • 11 Executioner: 4+ Executions
  • 12 Sadist: 10+ Executions
  • 13 Coward (2): 6+ Projectile Events
  • 14 Invisible Man: 0 Exposures

Grades Edit

  • A+ (15/15 of the max score for a level)
  • A (14/15 of the max score for a level)
  • A- (13/15 of the max score for a level)
  • B+ (12/15 of the max score for a level)
  • B (11/15 of the max score for a level)
  • B- (10/15 of the max score for a level)
  • C+ (9/15 of the max score for a level)
  • C (8/15 of the max score for a level)
  • C- (7/15 of the max score for a level)
  • D+ (6/15 of the max score for a level)
  • D (5/15 of the max score for a level)
  • D- (4/15 of the max score for a level)
  • F+ (3/15 of the max score for a level)
  • F (2/15 of the max score for a level)
  • F- (1/15 of the max score for a level)

Hotline Miami 2: Wrong Number Edit

Sunset Screen Edit

  • Kills 1000 points for executions, 800 points for melee, 600 points for ranged (400 for flamethrower and Jake's lethal throws)
  • Combo
  • Flexibility Constantly changing weapons helps with score
  • Mobility Keep moving at all times for a high score
  • Boldness Being seen by enemies, punching enemies, (Ranged weapons have a negative impact)
  • Time Bonus
  • Special (character-specific)
  • Level Score / Grade C Score
  • Grade (same as Hotline Miami's, with a new "S grade" above A+ that's roughly 2.6x the Grade C Score)
  • Total Time (from hours to milliseconds)

Grades Edit

  • S
  • A-, A, A+
  • B-, B, B+
  • C-, C, C+
  • D-, D, D+
  • F, F+