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  • Donny da Die-ger

    I wrote this a couple years ago in 2016 for the Themes section of the Hotline Miami 2: Wrong Number page on this wiki.  I'm not sure it's becoming a wiki, but I do stand by this old analysis having just re-read it.  Posting it here for posterity should I decide to remove it from the wiki proper.

    Hotline Miami 2: Wrong Number represents a massive shift in tone from the original game. The colors have shifted from hazy neon pastels to stark dark purples lacking any kind of visual blur to them. Sun Araw's psychedelic music is completely omitted, replaced with tracks such as a melancholy untitled menu song by The Green Kingdom, calm remorseful songs like Modulogeek's Around, and exhausted on-the-job beats like Old Fox Future Gang's Guided Medita…

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  • Donny da Die-ger

    Sorry if this comes across as rambling, but I'd like to talk about how Hotline Miami tells stories so that maybe you can tell them as well as it did, and eventually maybe even better.

    Making community content means you're probably going to be writing dialogue at some point.  You can do that however you want, but the goal of this post it to help explain how the MAIN SERIES did it.

    First of all, I think the best writing in the series is in Hotline Miami 2's Subway mission.  The Fans have just died, and the player is wondering what the hell the game's even about now.  This is the emotional thrust of the scene: Other characters are buried in flashbacks, and Pardo just killed the Fans and we all hate him now.  Evan is the only one left at this po…



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  • Donny da Die-ger
    Do not mourn, my mother, dear,
    Every pang will soon be o'er;
    For I hear the angel band
    Calling from their starry shore;
    Now I see their banners wave
    In the light of perfect day,
    though 'tis hard to part with you,
    Yet I would not wish to stay.
    For the dear old Flag I die,
    Mother, dry your weeping eye;
    For the honor of our land
    And the dear old Flag I die.
    Farewell mother, Death's cold hand
    Weighs upon my spirit now,
    And I feel his blighting breath
    Fan my pallid cheek and brow.
    Closer! closer! to your heart,
    Let me feel that you are by,
    While my sight is growing dim,
    For the dear old Flag I die.
    For the dear old Flag I die,
    Mother, dry your weeping eye;
    For the honor of our land
    And the dear old Flag I die.

    Cotinuing off my last blog on Richter and why his presenta…

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  • Donny da Die-ger

    Hotline Miami is not traditional storytelling.  Characters are picked up, dropped, viewed through fragmented or distorted lenses, and all that you're really left with is the gist of who that person was and what they felt like.  Among all the 14 or so characters in Hotline Miami 2, Richter is chosen to be the voice of the player at the very end of it all in the Credits sequence.  This is no small role.  Why, in a game with so many protagonists, does Richter feel like the natural endpoint for the entire series?

    First of all, Richter is an enemy.  He first appears in the outro to Hotline Miami 1's Push It in the bathroom of the convenient store, much like how the first enemy the player likely dies to is the urinal enemy in The Metro.  In Hotli…

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  • Donny da Die-ger

    First of all, I'd like to apologize for not being a very active and positive member of the Hotline Miami community.  I'm a simple person, when I saw that Hotline wiki was a trash heap in 2015, I wanted it changed for the better, and with the help of the people here, it was.  If I'm inactive and caustic, that's just a product of the kind of laziness you pick up from writing about video games and the kind of defensiveness you pick up from trying to write well about video games.

    I say all this because for as long as Hotline Miami has existed there has been a strata of completely useless writing on it.  These are mostly in the form of positive retrospective videos that are well-meaning but very, very stupid.  The kind of gamer Hotline Miami targe…

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