Withdrawal is the 15th scene in Hotline Miami 2: Wrong Number, taking place on June 3rd, 1989 in Miami. In this scene, the player takes control of Jake. It is the second and final scene to feature Jake as a playable character.

Scene Edit

Intro Edit

Jake receives another call, but before going to his mission he goes to a 50 Blessings center, where he encounters an executive. He explains the calls and suggests that 50 Blessings set up a similar operation, also pointing out that many members have a prior military experience. When the Manager becomes visibly uncomfortable with the topic, Jake realizes that 50 Blessings are already behind the calls, and happily goes off to complete his next assignment, promising not to share his discovery with anybody.

Gameplay Edit

The level is composed of 3 stages. The first two floors feature unstable meth labs, which violently explode after being shot. The labs also contain Acid.

It doesn't matter if Jake dies in the first and second floor, but in the third one dying or surviving leads to two different outcomes.

Outro Edit

  • If Jake dies even once in the third floor (the game portrays him as injured but still alive), he is dragged by mobsters to a room inside the bathhouse complex where he's interrogated by Petrov. Jake stubbornly refuses to talk, prompting Petrov to give up and shoot him in the head.
  • If Jake clears the floor on the first attempt, on his way out he finds the Manager from the 50 Blessings center waiting for him outside the building in a Phone Hom van, who urges to follow him to a safe house. Upon escorting Jake to an unspecified office location, the Manager momentarily leaves the room under the pretense of getting coffee. During his absence Jake has an opportunity to grab a diskette from the table. The Manager returns with a pistol and shoots Jake in the head, presumably for talking too much and overall knowing too much about the operation.
  • The scene then skips to November 27, 1991, 20:18, when Evan is studying Jake's possessions in an evidence locker with Detective Pardo waiting at the entrance. If Jake has acquired the disk in the previous scene, Evan can find it and thus unlock the Abyss level. This sequence is always bookended with dream static.

Achievements Edit

Music Edit

  • "Simma Hem" by Riddarna plays in the intro at Jake's home.
  • "Frantic Aerobics" by Mitch Murder plays when Jake visits the 50 Blessings building.
  • "Quixotic" by M|O|O|N plays during the level.
  • "She Meditates" by Light Club plays in the outro in which Jake fails his mission.
  • "Interlude" by Chromacle plays in the alternate ending to the level.
  • "Guided Meditation" by Odd Future Fox Gang plays when controlling Evan after either ending of the level.

Trivia Edit

  • When Jake speaks to the Manager in the intro scene, it can be seen that the Manager takes a little more serious attitude as Jake mentions about "strange phone calls".
  • The song title "Quixotic" is a word that is used to describe a person that is impractical, unrealistic, and exceedingly foolish, especially in the pursuit of ideals and beliefs. The word itself is a very accurate description of Jake.
  • Ironically, while in the alternate ending he is killed to ensure that his mouth stays shut, the canonical ending shows him keeping his promise and stoically remaining silent to the end.
    • Of course, given Jake's impulsive character, he could have spilled the secret later under different circumstances.
  • This was one of two scenes (the other being Richter's scene, House Call) in which the level's music was different whether you watched the intro or not. This has since been patched.
  • This level takes place on the same day as Hot & Heavy.
  • Meth labs will never explode if they are shot at with the Nail Gun.
  • Sometimes it is possible to shoot the last enemy in the level and still die, which makes it impossible to finish the level since there aren't any mobsters to drag Jake to the building featured in Hot & Heavy, preventing the player from continuing. This means that the player is forced to either restart the level or close the game completely. This bug is yet to be fixed.